embeds the source imageĭata and configured options. Resources are embedded in the project file, not linked. Just share the file via email, DropBox, or however you normally Project files and published resources are generated as self-contained plaintext or compressed Stop, Collaborate, and Listen! (Share Your Work)
In fact, if you really want to be cautious (*cough* *cough* tinfoil hat *cough*), youĬan download the static HTML and Javascript and run them on your computer - even without an I don't need to see it, and I don't need to payįor dedicated servers that churn through data or bandwidth for that data to travel to and from Your data is never transmitted to the server. Project files are loaded from and saved to your computer. Assets are loaded into your browser from your localįile system. I'll be doing more extensive testing in the near future. I've been developing on my MacBook Pro, using Google's Chrome webīrowser. You don't have to worry about updates.Īt least, that's the idea. You don't have to be an administrator on your computer. That means that you can use the app from any operating system,
#Texturepacker rotate sprite install#
Open source, and that it doesn’t require you to install anything. The biggest benefits of this suite are that it’s
The commercial offerings provide options and functionality thatĪren’t (yet) supported in this suite of tools. Into place, entire game worlds can be made.Ī tool to assemble sprites into frame-basedįuture version to include UV deformation.Ī tool to create visual effects as parametrizedĪnimations that can be placed in the game worldĪnd have their playback tweaked at run-time. Within the game) into a single image, savingĪ tool to convert public domain TTF & OTFįonts into bitmap fonts - a format that isĪ tool that manages the placement of a fixed I also didn’t want the tools to look like poop that wasĪ tool to merge several art assets (objects
#Texturepacker rotate sprite code#
There are certainlyīetter products out there, but I wanted my students to have access to free tools and, more importantly,Īccess to the source code for those tools. is a suite of tools that I developed for my game programming students.